Box Art Betterment: Air Conflicts

by Derrek Lucas

air-conflictsToo many games are released with plain, uninspired, and entirely uninteresting box art that fails to capture the attention of a potential passerby. With Box Art Betterment, we’re trying to improve on this absence of artistic excellence by re-imagining the original artists vision with a bit of flair. Each week, DownWriteFierce will be taking a lame game box and giving it an injection of awesome. Our ultimate aim is that publishers realize that their totally boring boxes suck, so that we no longer have to come up with ways to improve on their missteps. At this rate, it could be a while.

This week I’ll be taking a look at a new release for the PlayStation Portable, Air Conflicts: Aces of World War II. I’m sure that the third-person flight combat simulator is positively riveting, but the generic wave of oncoming airplanes that’s front and center on the cover is as dreary as World War II itself. But I’ve got a solution that will ratchet up the appeal from “yawn-tastic aerial cruise” to “sweet-ass airplane intensity.”

Check out the quick-fix below.

Air_Conflicts_Cover_Sheet

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