One Paragraph Review: Resident Evil 5

by Mitchell Dyer

sheva-and-chris

You might assume that blistering sunshine would cast a shadow over Resident Evil 5‘s horror. But expressing your emotions to a human co-op partner instead of the sometimes-useful AI ally actually amplifies the anxiety of fending off an infected horde or gigantic one-trick-pony boss baddies. More importantly, a breathing buddy allows for easier resource management within your limited nine-item inventory, which is as archaic as the the stop-to-shoot action is annoying. But both antiquated flaws quickly fade and become an organic component to RE5‘s six well-paced chapters. With tons of gear and weapons to unlock there’s plenty of reason to come back to the dumb-fun story after you’ve finished the final fight, and the game’s grip tightens if you’re into score-based bonus modes.

Rating: A

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