One Paragraph Review: Flower
by Mitchell Dyer
Guiding petals through the air with a gust of wind, controlled by tilting your SixAxis, is a remarkably relaxing experience. Floating through the sky and grass, blooming flowers to green-ify a broken and brown world is as chilled-out as it gets, but the depth stretches far beyond its fundamentals. Flower silently conveys a story of life, destruction, fear, and rebirth strictly through the use of imagery. Interacting with the narrative arc as a flowing stream of perennials might seem out of place, but the structure and storytelling benefits from it. Developer That Game Company brilliantly took what seems like a zen, grass-growing simulator to interactive art using clever and subtle touches that left me awestruck.