One Paragraph Review: Valkyria Chronicles

by Mitchell Dyer

As soon as a character has a name, I’m attached. This becomes a problem in Sega’s strategically-focused third-person shooter, Valkyria Chronicles.  Mixing turn-based tactics, RPG-style upgrades and a Miyazaki art style, Valkyria follows a ragtag group of recruits as they fend off a magically-infused fascist invasion. Because each unit has a name, personality and friends he or she likes to fight alongside, losing them to a firing squad or enemy tank is heart-wrenching, and if you aren’t quick enough to aid them, they’re gone for good. The gorgeous art style masks the maturity of Valkyria Chronicles, which fades in and out of light-hearted-ness and grim, dark storytelling. It’s a good way to spend time between fast fights that are as fun as they are challenging, but a lot of folks will be bored by the sheer amount of in-game cinematics between bouts.

Rating: A