One Paragraph Review: Dragon Age: Origins

by Mitchell Dyer

You can knock Dragon Age: Origins for a lot of things (muddy visuals, difficulty spikes and repetitive level design being the most offensive faults). In the grand scheme of things, I didn’t care. These trivial flaws are overshadowed by brilliant character interaction, engaging narrative hooks and an appropriately morose setting — rather than relying on genre clichés, DAO‘s brutal, refreshing take on fantasy digs into racism, slavery and genocide. Heavy. With unique stories tied to specific races and classes, each with numerous branching paths based on heart-wrenching choices, brief moments of frustration and tiny grievances were buried beneath 40 hours of role-playing bliss.

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