One Paragraph Review: Blur

by Mitchell Dyer

I’m having the race of my life, and I’m about to finish in last place. I restart and clobber everyone, placing seconds ahead of second place. Blur‘s difficulty spikes irregularly and inconsistently, and it makes the single-player career slightly aggravating. I don’t mind losing too much, though, because the core racing/combat blend is fantastic. I love the weapon pick-ups  littered across each track, even if missiles create chaotic messes. The familiar formula mixed with realism rocks, and the constant progression through Blur‘s superb multiplayer makes it one of the most rewarding racing games around.