by Trevor Whatman
In Swarm, a pack of vacuous anthropomorphic gumdrops require guidance through a gauntlet of puzzle-platforming designed to burn, slice, puncture and asphyxiate. Points accrue by collecting flashing widgets, and sacrificing the horde keeps the combo-based multiplier charged. The initial charm quickly gives way to a steep learning curve that employs level repetition as punishment for failure, which is completely exhausting. Patience, cracker-jack timing, and even more patience is required to advance, so proceed with caution before commanding this witless battalion.